Filed For Conversion
A downloadable game for Windows
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You are a fresh hire on the HR department of the Neosis corporation and you'll soon find that this is not any normal corporation.
This game has some placeholder art, we will update it later with some changes. Mainly you should be able to unlock an special illustration by getting a perfect score, we'll add that later.
I hope you enjoy the game, leave your feedback in the comments please!
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Click download now to get access to the following files:
Filed For Conversion.rar 62 MB


Comments
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I found the transformation aspect to be quite lacklustre, the change is small. Having them start as one thing, becoming something else would've been better personally.
As a suggestion of an idea. You could have a side view of the conversion chamber instead of walking of screen, where they transfrom instead of it being an immdiate process, where the room can fill with a smoke.png like in certain comics.
Green can indicate a good hire, red can indicate a bad hire. Where a bad hire could have a 'bad' transformation that isn't condusive to higher profit margines within the company.
We will consider slowing down the transformation process and giving the player more time to enjoy each one. Thanks for the feedback!
yay i liked this one! its a very fun core idea for a game and i liked the art a lot. the ui design was also charming, though i found it a little confusing to navigate at times - for example, the yes/no nullge buttons stay pressed down by default, and i assumed they would reset after every potential new hire.
We might incorporate both buttons into one and just change sprites to on/off so it would make more sense to reset it each time a new person walks in. I think having both buttons bloats the UI, We will experiment with all of this and update it soon
thanks for the feedback!
I have not played Papers Please, nor games of that sort, for context. I do not usually play puzzles as a genre.
This is a good entry! I found it quite funny, five stars for 'all foxes must have a nulge'. Quite fitting for foxes.
Here are some things I've noticed;
Spelling error, the word 'people'.
Horned character sprite is cropped oddly during gameplay.
Main menu is a file envelope, and the blue effect there is lighting I think. I was not sure.
The levels end before the final candidate performs their leave animation.
Here are some concerns about consistency;
The gas mask buttons always seem to glow to give the player ui feedback, this is great. The nulge buttons do not however, a little confusing.
The nulge symbols clearly signify their difference. one off, one on. The gas mask buttons, do not follow this pattern, and both seem to use the same symbol. I could gather they function differently, as expected from the prior nulge buttons, but it was a little odd. Perhaps a symbol of a smiling face or teeth might better convey the mas being off.
I did not understand the dichotomy between the two color pairings. Red and green were strong contrasts, but I wonder what was intended by the orange and blue. The button pairs all have the same function, but why a second pair of colors? Perhaps you intended for all three pairs to have three different pairs of colors, to give the player better visual acuity while discerning the buttons.
I did not fully understand what the red and green 'buttons' are in terms of shape. They look very different from the other buttons , so I thought they were books or a sort of written ledger.
Thanks a lot for you feedback! You are right some UI elements could convey a clearer message and we will work to update them soon. The middle buttons do have the same glow effect than the ones on the right this means they are not as clear to see as we thought, we will improve that. We'll fix the end of level glitch so that the level ends after the last animation plays out.
Thank you for taking your time to try out the game!
A papers please style game is a great idea for a drone setting! As a jam game, I think you did well balancing the difficulty. There is a lot of potential with this idea if you ever expand on it later.
We might want to make it more of a story driven game with special encounters and other stuff. But will see if people find it interesting